Head through the door on the left to find the outside of the prison cells. Enter the middle cell and make yourself taller. Take the plunger from the ceiling and leave the cell again. Now look at the control panel on the far left and set the time to , then press the red button. Enter the left cell. You will automatically take a gun. Combine this with the plunger in your inventory. Make your way back to the prison entry and go through the top door.
Push the two red boxes to the left twice to reach the left side of the reservoir. Talk to the pink robot then use the control panel; this is a classic puzzle where you have to swap the positions of the up and down arrows. If you number the positions from top to bottom, click on them in this order: 3, 5, 6, 4, 2, 1, 3, 5, 7, 6, 4, 2, 3, 5, 4.
Pull the yellow lever down, then back up again to lift one of the red boxes into the air. Push the single red box back to the right, then climb on to it. Make yourself taller and climb up the ladder above to find some more controls. Turn the indicator to 4 o'clock, then press the green button. Wait for the oil container to finish moving, then press the red oil button. Return left and give the dog to the pink robot in exchange for her umbrella. Use the umbrella to get through the dripping water, then climb the stairs on the right.
Talk to each of the robot performers, then go into the bar near door on the right. Pick up the 5 bolts scattered around the room. Take the thin strip of fly paper hanging from the shelf, then look through the door on the right. Try to take the oil drum, then head back outside. Give the 5 bolts to the saxophone player and he will play a tune. Climb up the stairs in the background. Ignore the door on the tower for now, and continue up another flight of stairs. Talk to the robot in the wheelchair, and take his empty oil can.
Pick up the crank handle from the foreground. Talk to the pink robot, then look at the piece of paper on the wall the one above a hole in the wall.
Insert the crank handle in the hole here and turn the hands on the clock to one of the pairs of symbols on that piece of paper - the pink robot will head inside. Now look at the piece of paper on the wall where she was sitting - turn the crank handle to match the pair of symbols here. The pink robot will come back outside, and another robot from upstairs will head in.
Go up the stairs on the right and take the speaker, then go back down. Climb up the stairs on the left. Open the panel at the base of the electricity pole, and slide the tiles around until one falls out and is stolen.
Slide the tiles again to create a nearly completecontinuous path from bottom to top, allowing for 2 missing tiles at the top left and bottom right. Now head over towards the arcade door on the left. Make yourself taller and shorter repeatedly, and the bird will fall down. Pick up the tile, and tie the free end of the wire to the railing. Now put the tile in its place to complete the circuit, and the railing will be electrified. Climb up the robot's ladder and unplug his tool, then quickly pull the red cable when you fall to the ground.
Climb up the ladder again and now pull the cat's tail. Climb down and move a tile to disconnect the circuit, then pick up the fried cat.
Head all the way back downstairs to the alley. Catch some flies by using the fly paper on the green liquid on the right. Use the cat on the pipe, and the pipe player will play you some more music. Pick up the plant the old lady throws down at you. Head through the left door to reach the city gate, and use the oil can to collect some dripping oil, then head back inside. Pick up the broken radio and combine it with your speaker.
Head back up the stairs twice to reach the courtyard. Give the full oil can to the robot in the wheelchair, then take it back from him again. Open the manhole and climb down. Look at the pipes and take the hook. Climb down into the lower pool and look in the drain - take the wrench using your hook.
Climb back out and open the drawer, then flip through the book to the final page and take another wrench. Look at the pipes again, then move the wrenches to stop the water - they need to be on the 1st and 2nd valves in the top row, and the 2nd valve in the bottom row.
Now talk to the wrench robot, who needs his music returned. After the small flood, climb up the ladder, then drop down the well. Open the side pipe and climb through. Drop down on to the elevator platform, then press the red button to go down. Look through the window to see into the kitchen.
Pick up the pot and put it on the floor. Open the wall cabinet and take the corn, then put this on the stove. Pass the long stick through the window. Now climb on the pot and use the long stick on the air conditioner twice to retrieve its inner tube. Climb down, then put the pot on the stove, and the tube in the pot. Connect the now soft tube to the fuel container on the left.
Back out on the elevator, pull the ripcord to start the motor. Look at the elevator controls and swap the position of the red and black pins just keep moving them clockwise. When the lever appears, push it up. Talk to the fan and keep answering its riddles incorrectly until it gets very angry.
Once the room is clear, climb out of the hole and proceed upstairs. Open the door into the next room. You will notice that the clock is glowing. Note down the time indicated , then head back to the Guard Room.
Climb down the stairs and proceed left to the jail cells. There is a plunger at the top of the screen, grab that. Exit the cell and proceed further left. Click on the keypad and input the time from the clock in the observatory room Once you've keyed in the correct time, press the red button and the door to the first cell on the left will slide open. Hop into the cell and solve the puzzle on the cupboard to open it. The starting positions are assigned at random, but the solution is basically to turn the sides continuously until a triangle is formed in the middle using the green dots.
Once you've opened the cupboard, you will receive a gun with a rope in it. Head back to the observatory room and use the other exit to enter the city.
Push again and keep doing it until you end up in the next area, and you can't push them towards the left anymore. He will ask for your help to find his pet, which can be found in the previous area Tower Base, right. There is a red switch box just beside him, click on it to examine the buttons inside. The objective here is to swap button locations to activate the magnet just above the two red crates, simply by switching their positions one button at a time.
Instructions can be found scribbled on the left side, and you can reset button positions by clicking on the red button on the right. Let's just say that the first three buttons with arrows pointing downwards are numbered 1, 2, and 3, the empty area is 4, and the buttons with arrow pointing upwards are 5, 6 and 7. Then push the bottom red crate right, all the way back to where it came from. Use the ladder to climb to the top. You will be presented with a set of controls for the buoy in the pool.
There are four buttons on the right to press. The two buttons on the side controls the direction in which the buoy should travel, and the green button at the top sends the buoy to the direction shown on the black screen.
The red button causes the buoy to squirt oil. The objective is to squirt some oil on the pet's side so that it would come out of hiding behind the oil cans. Basically just keep turning the green arrow on the black screen using both side buttons until it is pointing to the southeast corner, then click on the green button to send it there. Then click on the oil button to squirt some oil, and climb back down to the base of the tower.
You should have the plunger and gun both acquired from the Jail Cells , so combine these two items and use it on the pet to bring him over. With the pet inside your inventory, head to the left and return the pet to its rightful owner. You will receive the umbrella as a show of kindness, so use it to proceed past the area to your left originally inaccessible due to water. Keep walking on until you reach the city. Keep going up until you've reached the Town Circle. Walk there and grab the crank.
Talk to the robot sitting under the huge clock face. He will tell you that he is waiting for the clock to strike, and also mentions something about an infinity symbol.
There's a hole in the building with the clock face, just next to the large entrance door. Examine the note just right above this hole to find out what numbers and symbols the clock hands should point at.
Use the crank with the hole and turn it until the correct hands are showing. The bell will chime, and the robot you just spoke to will enter the building. There is a third note at the location where he was sitting at, so examine that note. Turn the crank until the hands are at the correct locations, and the guard on the upper right side of the screen will leave his post.
Climb upstairs and enter his post, then grab the loudspeakers hanging on the wires. Now go back down and talk to the robot on the wheelchair to gain an oil can. After that, use the stairs going up on the left side of the screen. You will fall to the ground, so quickly pull the red cable before the repair robot restores power to his tool. Now move slightly to the left and stand next to the pole with the robot bird.
Click on the base of the pole to open a small compartment, then try to shuffle the tiles around until one of them falls to the ground. The bird will snatch it, so move a little further to the left and the bird will rest on the wires. Now what you do is extend and shrink yourself continuously at a steady pace, so that the bird will mimic you and cause stress to the wire. The wire will break soon after, and the bird will plummet to the ground.
You can collect the tile which it took from you, and attempt the power puzzle again. But before doing that, you should grab the end of the wire and tie it to the bridge.
What you need to do here is to form a line from the bottom half of the puzzle, which continues all the way until it reaches the red wire at the top. Close the compartment, walk right and climb up the ladder. Grab the cat's tail and it will run towards the bridge, only to be electrocuted by the power coming from the wire. Open the compartment again and disable the connection by removing a tile or sliding one out of place.
Close the compartment and grab the cat. Head back to the lower area of the city. Put the cat inside the pipe to clear the rat hiding inside. The pipe player can now play his instrument. Once the cutscene is over, head into the doorway just behind the three musicians.
You will arrive in a familiar location. Once that's done, return to the previous screen and enter the bar with a neon sign on it. Play a game with him. The objective here is to make a straight line with five of your pieces before your opponent does, simply by taking turns placing one piece at a time. You should also collect the flypaper that's hanging from the shelf before leaving this screen you will need to extend yourself to grab it. Head back outside. The angry tenant in the apartment just above will throw her potted plant at the group of musicians, and you can collect the plant in the aftermath of the event.
To get a drum for the drummer, first move towards the container with the green goo at the bottom right of the screen. Use the flypaper in your inventory on the container to catch some flies, then head back inside the tavern. The drummer will now play his new instrument, and the tenant in the apartment will throw her radio set at the group of musicians.
Grab the broken radio set and head back up to the Town Circle. After a short sequence, he will return it to you and request for sunflower oil. Take the oil can and open the manhole cover which can now be accessed after the robot in the wheelchair moved back. Enter it. Combine the broken radio set from City, Lower Area and the loudspeaker Town Circle, guard post together, then place the repaired radio set on the table.
Click on him again to ask him for help in removing the cap from the tank, and after a short cutscene you will receive a red-coloured valve in your inventory. Walk towards the drawer on the right and open it. You will find a book inside.
Flip to the last page, and you will find a second valve. Now walk toward the maze of pipes and examine it. The objective here is to stop water from being pumped up to the fountain above, so just place the three valves in this pattern: x x o o o o o x o o o Now that you've drained the pool in the town circle, head back up and jump into the empty pool. Once inside, open the door which blocks the pipe and enter it. What you need to do here is press the red button on the wall to go downwards, then look through the window on the wall to find your beloved on the other side.
Pick up the pot and place it on the floor, then put the corn cob on the stove to heat it up. On the outside, the corn will knock the piece of metal off the chimney. Give the metal rod to your partner inside by selecting it from your inventory, then left-clicking on the window. While the pot is still on the ground, climb it and use the metal rod from your inventory on the frozen casing at the top of the screen to open it.
Then use the rod again to retrieve the frozen tube inside. Climb back down, and put the pot back on the stove. Take the frozen tube out of your inventory and place it inside the pot to unfreeze it. Use the tube with the pipe next to the door to siphon out oil for Josef.
Do that, then examine the panel on the right. You need to switch the places of the coloured dial as instructed at the bottom of the panel. Push it up cursor showing an arrow pointing up to travel upwards. The puzzles here are simple to solve, usually it is just about guessing what a combination of two items will become , but the objective here is to get it wrong so that the machine will blow his fan away. Start at the blue square and then follow the line.
Once you made it through all six pictures you can turn on the machines by pressing the little buttons on the lower end of the panel. The left button turns on the plant beam, the right button turns on the diascope. If you already positioned the beam facing the plant on the right it will now start to bloom and also open up its bags. Climb up the stairs and put the stick into the one bag near to you. You can now grab into the bag and pull out the magnifying glass.
Get downstairs and pull the plant beam two times to the left so that it is facing the empty pot. But empty pots are boring, so put in the small seedling you have in your inventory. Use the panel to turn on the plant beam once again and watch the beautiful sunflower grow. Shake the flower and you will get some sunflower seeds.
0コメント